//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   transform    c12      4
//

    vs_3_0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    dp4 o2.x, v0, c12
    dp4 o2.y, v0, c13
    dp4 o2.z, v0, c14
    dp4 o2.w, v0, c15
    mov o0, v1
    mov o1, v2

// approximately 6 instruction slots used
 